Advanced "Fetch URL"

Send web requests manually using HTTPClient.

StreamerBot already has the built-in Fetch URL sub-action to immediately send simple HTTP GET requests directly from the actions UI.

Sometimes, however, you will find a situation where you need to send data via POST, PUT or generally any other request type that is not GET.

In this case, you will need to implement your own request handling in a C# code module using the HttpClient class.

Read more about the Execute C# Code sub-action

Prerequisites

  1. Basic understanding of writing C# code
Since all of this *has* to be implemented in a C# code module, basic understanding of writing C# code and using common libraries is required. I will only give the most basic example, you will likely need to adapt it to your usecase.
  1. Understanding on how to use C# in sub-actions
Be it a single use `Execute C# Code` block for a single instance of needing to send a request, or a more persistent C# module with different actions triggering different `Execute C# Method` sub-actions - you need to know how use this feature in your normal action flow.
The following tutorial will only focus on the magic happening inside of the C# code module.

Instructions

  1. Setup the HTTPClient
Basic Setup
using System;
using System.Text;
using System.Threading.Tasks;
using System.Net.Http;
using System.Net.Http.Headers;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;

public class CPHInline {
  // You can set the timeout to any length you need
  private static readonly HttpClient _httpClient = new HttpClient{Timeout = TimeSpan.FromSeconds(30)};

  public void Init() {
    // Ensure we are working with a clean slate
    _httpClient.DefaultRequestHeaders.Clear();
  }

  public void Dispose() {
    // Free up allocations
    _httpClient.Dispose();
  }

  public bool Execute() {
    // ...
    return true;
  }
}
```

::tip
While people using the HTTPClient in a `using` statement or creating a new one within the executed function may be a common occurence, it is heavily discouraged to do so. [Read More](https://extensions.streamer.bot/t/httpclient-and-you/1369)
::

2. Setup the sending of your payload

We are going to send a `%userName%` and `%userId%` pair (from common triggers) as `PUT` request to our fictional logging website.

```cs [Send PUT payload in Execute method]
public bool Execute() {
  // Get the arguments - or abort if it does not exist
  if(!CPH.TryGetArg("userName", out string userName)) return false;
  if(!CPH.TryGetArg("userId", out string userId)) return false;

  // Build a wrapper object as payload
  var data = new {
    id = userId,
    name = userName
  };

  // Serialize JSON
  string json = JsonConvert.SerializeObject(data);

  // Create web request payload
  var payload = new StringContent(json, Encoding.UTF8, "application/json");

  // Finally, send request
  HttpResponseMessage response = _httpClient.PutAsync("https://my-logging-server.com", payload).GetAwaiter().GetResult();

  // Do with the response what you need to.
  // ...

  return true;
}
```

To use different request types, simply use the methods `GetAsync()`, `PutAsync()`, `PostAsync()` or `DeleteAsync()`.

3. The PATCH request

Specifically the built-in handling for the `PATCH` request type may not be available in the .net versions used by StreamerBot. In this case, you need a workaround.

```cs [PATCH workaround]
  // ...

  // Finally, send the request
  var request = new HttpRequestMessage(new HttpMethod("PATCH"), "https://my-logging-server.com"){
    Content = payload
  };
  HttpResponseMessage response = _httpClient.SendAsync(request).GetAwaiter().GetResult();

  // ...
```

4. Additional Headers

If you need to additionally include specific headers - like submitting an authorization token for the Twitch API or Discord API - make sure to clear and set the headers on each call you make.

You can also send individual headers with each request itself, but that requires you to always use the `SendAsync` method and building your own `HttpRequestMessage`.

If your code only does a static request whose headers never change, resetting the headers is **not strictly necessary**. But it's good practice to not forget later when you need it.

```cs [Header management]
public bool Execute() {
  // Making a call to the Twitch API to get all currently live streams
  string token = CPH.TwitchOAuthToken;
  string clientId = CPH.TwitchClientId;

  // Clear our old headers
  _httpClient.DefaultRequestHeaders.Clear();

  // Now set your Twitch API authorization
  _httpClient.DefaultRequestHeaders.Add("Authorization", "Bearer "+token);
  _httpClient.DefaultRequestHeaders.Add("Client-Id", clientId);

  // Send your request
  HttpResponseMessage response = _httpClient.GetAsync("https://api.twitch.tv/helix/streams").GetAwaiter().GetResult();

  // Do with the response what you need to.
  // ...

  return true;
}
```

5. Handling the response

Since you have to do the entire request handling yourself, that includes handling the response.

- If you don't need to know what the server responded, you can ignore it like in the examples above.

- If you need to know if the request succeeded or are expecting data in return, follow the below example.

```cs [Response handling]
public bool Execute() {
  // ...all your data preparation

  HttpResponseMessage response = _httpClient.GetAsync("https://api.twitch.tv/helix/streams").GetAwaiter().GetResult();

  // Check if our request was successful
  try {
    if(!response.IsSuccessStatusCode) {
      // It was not. Abort.
      CPH.LogError($"{response.StatusCode} - {response.ReasonPhrase}");
      return false;
    }

    // Get the response data
    string content = response.Content.ReadAsStringAsync().GetAwaiter().GetResult();

    // Usually, data is JSON. So you would decode it now.
    JObject parsed = JObject.Parse(content);

    // And then do with the data whatever you need.
    // ...

    return true;
  } catch (Exception e) {
    // Something went wrong
    CPH.LogError(e.Message);
    return false;
  }
}
```

## Tips & Tricks

Wrapping sensitive parts of code, especially when using web requests, into `try` `catch` blocks is good practice and prevents potential unexpected bigger issues you do not anticipate.

Of course, proper error handling is always better, but not always necessary.