public void IncrementTwitchUsersVarById(List<string> userIds, string varName, object value, bool persisted = true)
No description provided.
Name of the user variable
Value of how much the user variables should be increased by
True
true - Persisted user variables will be affectedfalse - Non-persisted user variable will be affectedvoid
CPH.IncrementTwitchUsersVarById(userIds, varName, value);
CPH.IncrementTwitchUsersVarById(userIds, varName, value, persisted);