public void IncrementAllTwitchUsersVar(string varName, object value, bool persisted = true)
Name of the user variable
Value of how much the user variables should be incremented by
True
true - Persisted user variables will be affectedfalse - Non-persisted user variable will be affectedvoid
CPH.IncrementAllTwitchUsersVar(varName, value);
CPH.IncrementAllTwitchUsersVar(varName, value, persisted);